Multimedia Fair Use and Guidelines

These guidelines clarify the application of fair use of copyrighted works as teaching methods are adapted to new learning environments. Educators have traditionally brought copyrighted books, videos, slides, sound recordings and other media into the classroom, along with accompanying projection and playback equipment. Multimedia creators integrated these individual instructional resources with their own original works in a meaninful way, providing compact educational tools that allow great flexibility in teaching and learning. Material is stored so that it may be retrieved in a nonlinear fashion, depending on the needs or interests of learners. Educators can use multimedia projects to respond spontaneously to students' questions by referring quickly to relevant portions. In addition, students can use multimedia projects to pursue independant study according to their needs or at a pace appropriate their capabilities. Educators and students want guidance about application of fair use principles when creating their own multimedia projects to meet specific instructional objectives.

These guidelines apply to the use, without permission, of portions of lawfully acquired copyrighted works in educational multimedia projects which are created by educators or students as part of a systematic learning activity by nonprofit educational institutions. Educational multimedia projects created under these guidelines incorporate students' or educators' original material, such as course notes or commentary, together with various copyrighted media formats including but not limited to, motion media, music, text material, graphics, illustrations, photographs and digital software which are combined into an integrated presentation. Educational institutions are defined as nonprofit organizations whose primary focus is supporting research and instructional activities of educators and students for noncommercial purposes.

Who can use copyrighted materials?
• Students may incorporate portions of lawfully acquired copyrighted works when producing their own educational multimedia projects for a specific course.
• Educators may incorporate portions of lawfully acquired copyrighted works when producing their own educational multimedia projects for their own teaching tools in support of curriculum-based instructional activities at educational institutions.

Permitted Uses of Educational Multimedia Projects
Students may perform and display their own educational multimedia projects created for educational uses in courses for which they were created and may use them in their own portfolios as examples of their academic work for later personal uses such as job and graduate school interviews.
Educators may perform and display their own educational multimedia projects created for curriculum-based instruction to students in the following situations: for face to face instruction, assigned to students for directed self-study, for remote instruction to students enrolled in curriculum-based courses located at remote sites, provided over the educational institutions's secure electronic network in real-time, or for after class review or directed self-study, provided there are technological limitations on access to the network and educational multimedia project (such as a password or PIN) and provided further that the technology prevents the making of copies of copyrighted material.
Educators may perform and display their own educational multimedia projects created for presentations to their peers, for example, at workshops and conferences and also for later personal uses such as tenure review or job interviews.

Limitations - Time, Portion, Copying and Distribution
Time Limitations:
Educators may use their educational multimedia projects created for educational purposes for teaching courses, for a period of up to two years after the first instructional use with a class. Use beyond that time period, even for eductional purposes, requires permission for each copyrighted portion incorporated in the production.
Portion Limitations: Portion limitations mean the amount of copyrighted work that can reasonably be used in educational multimedia projects under these guidelines regardless of the original medium from which the copyrighted works are taken. In the aggregate means the total amount of copyrigted material from a single copyrighted work that is to be used in an educational multimedia project without permission. These limitations apply cumlatively to each educator's or student's multimedia project(s) for the same academic semester, cycle or term. All students should be instructed about the reasons for copyrighted protection and the need to follow these guidelines. It is understood, however, that students in kindergarten through grade six may not be able to adhere rigidly to the portion limitations in their independent development of educational multimedia projects.
• Motion Media: Up to 10% or 3minutes, whichever is less, in the aggregate of a copyrighted motion media work may be reproduced or otherwise incorporated as part of an educational multimedia project.

Text Material: Up to 10% or 1000 words, whichever is less, in the aggregate of a copyrighted work consisting of text material may be reproduced or otherwise incorporated as part of an educational multimedia project. An entire poem of less than 250 words may be used, but no more than three poems by one poet, or five poems by different poets from any anthology may be used. For poems of greater length, 250 words may be used but no more than three excerpts by a poet, or five excerpts by different poets from a single anthology may be used.
Music, Lyrics, and Music Video: Up to 10%, but in no event more than 30 seconds, of the music and lyrics from an individual musical work (or in the aggregate of extracts from an individual work), whether the musical work is embodied in copies, or audio or audiovisual works, may be reproduced or otherwise incorporated as a part of a multimedia project. Any alterations to a musical work shall not change the basic melody or the fundamental character of the work.
Illustrations and Photographs: The reproduction or incorporation of photographs and illustrations is more difficult to define with regard to fair use because fair use usually precludes the use of an entire work. A photograph or illustration may be used in its entirety but no more than 5 images by an artist or photographer may be reproduced or otherwise incorporated as part of an educational multimedia project. If the photo or illus. is from a published collective work, not more than 10% or 15 images, whichever is less, may be reproduced or otherwise incorporated as part of an educational multimedia project.
Numerical Data Sets: Up to 10% or 2500 fields or cell entries, whichever is less, from a copyrighted database or data table may be reproduced. A field entry is defined as a specific item of information, such as a name or Social Security Number, in a record of a database file. A cell entry is defined as the intersection where a row and a column meet on a spreadsheet.
Copying and Distribution Limitations: Only a limited number of copies, including the original, may be made of an educator's educational multimedia project. There may be no more than two usable copies one of which must be placed on reserve. An additional copy may be made for preservation purposes but may only be used or copied to replace a use copy that has been lost, stolen, or damaged. In the case of a jointly created multimedia project, each principal creator may retain one copy.

Examples of When Permission is Required
Educators and students must seek individual permissions (licenses) before using copyrighted works in educational multimedia projects for commercial reproduction and distribution.
• Even for educational uses, educators and students must seek individual permission for all copyrighted works incorporated in their personally created educational multimedia projects before replicating or distributing beyond the limitations of these media guidelines.
• Educators and students may not use their personally created educational multimedia projects over electronic networks, unless they are private and protected, without obtaining permissions for all copyrighted works incorporated in the program.

Important Reminders
Caution in Downloading Material from the Internet: Educators and students are advised to exercise caution in using digital material downloaded from the Internet in producing their own educational multimedia projects, because there is a mix of works protected by copyright and works in the public domain on the network. Access to works on the Internet does not automatically mean that these can be reproduced and reused without permission or royalty payment and, furthermore, some copyrighted works may have been posted to the Internet without authorization of the copyright holder.
Attribution and Acknowledgement: Educators and students are reminded to credit the sources and display the copyright notice and copyright ownership information if this is shown in the original source, for all works incorporated as part of educational multimedia projects prepared by educators and students, including those prepared under fair use. Crediting the source must adequately identify the source of the work, giving a full bibliographic description where available (including author, title, publisher, and place and date of publication). The copyright ownership information includes the copyright notice (©, year of first publication and name of copyright holder).
Notice of Use Restrictions: Educators and students are advised to include on the opening screen of their multimedia project and any accompanying print material a notice that certain materials are included under the fair use exemption of the U.S. Copyright Law and have been prepared according to the educational multimedia fair use guidelines and are restricted for further use.
Future Uses Beyond Fair Use: Educators and students are advised to note that if there is a possibility that their own educational multimedia project incorporating copyrighted works under fair use could later result in broader dissemination, whether or not as a commercial product, it is strongly recommended that they take steps to obtain permissions during the development process for all copyrigted portions rather than waiting until after completion of the project.

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